Inspiration

The inspiration came from regular indie FPS games where we tweaked the whole idea.

What it does

It is a simple FPS game with bacteria as enemies. To beat the game, you must beat all the viruses to emerge victorious.

How we built it

Getting a microgame template we completely redesigned it. The game was created in Unity using C#.

Challenges we ran into

Changing the template into our mesh was difficult but it was overcome in the last few hours of the Hackathon. Creating the improved mechanics was another difficult challenge.

Accomplishments that we're proud of

Creating the scene is an accomplishment we are proud of. We had to tailor it to make the best experience and the most engaging game.

What we learned

The necessities to make a good game, game design and a lot of crucial Unity concepts and techniques.

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