Inspiration
Current times and how we dealt with the situation
What it does
It uses PyTorch to give an optimal outcome to the virus The optimal outcome being no more people getting infected
How we built it
I used unity to build the environment, used C# for scripts, and Python for machine learning
Challenges we ran into
Lots of issues - physics engine, kool-aid man(people going through walls), Time constraint, Environment being too large for mass learning
Accomplishments that we're proud of
The House setting works great It's my first time doing ML, so I feel proud of that
What we learned
Unity MLAGENTS library ML time-consuming. Reinforcement learning. Imitation learning.
What's next for Virus Simulator
I would like to get the store, work, and park environment working for a better simulation, added an apartment setting, add options for the user to add objects or people. goals for different types of people
Log in or sign up for Devpost to join the conversation.