We wanted to create a simulation of the spread of a virus during an epidemic like we see on various sources (like the one on 3blue1brown's channel), but including realistic human behaviours to see if such behaviours help understand better the spreading of virus inside our society. This tool will include a variety of "government actions", like to order a quarantine or introduce a vaccine to sensitize the population on the efficiency of such actions.
What it does
Simulate people behaviours inside a procedurally-generated city (tilemap). Each person (a little blob) has a variety of different properties defining its behaviours.
How I built it
Challenges I ran into
State machine management for the behaviors of the blobs
What's next for Virus-city
Add charts, improve UI, more realistic viruses.