Once we entered the main hall on Friday evening, we saw the massive network of Cisco hardware. We immediately remembered what the Cisco API was supposed to be used for and tried to come up with ways to push the boundaries. We knew that most people would think of using the location history API to analyze the data after the fact and then draw some conclusions from that data.
That was too boring for us. We never knew that wifi alone could be used to find a client's location. So we wanted to push this new technology to its limits and see how powerful this API can be. Simply getting the data off of the server and running our own data-crunching algorithms on the data would tell us nothing about this technology. We decided that real-time tracking of a large number of clients would be an impressive feat.
We then set out to make something that would allow us to see the API's real-time tracking capabilities. Then, Virus was born. Virus is a fast-paced game of tag that can be confined within a building or take place all over a college campus. The target user would be primarily college students, since college campuses should have decent wifi coverage.
Some of our best features include real-time wifi tracking of multiple clients, massive scalability of the game area and number of players, and adaptable design that allows to add more features and even analyze past games. These features depend heavily on the Cisco API, so our game will improve as this technology grows.