Time spent: 24 x 4 hours spent in total
Inspiration
In next 5 years, Virtual Reality will become the next Common Interface for everything. Applying VR in education will help augment the 'real' experience, interaction and help students understand lectures better.
If a picture is worth thousand words, then we believe VR can tell you the whole story.
What it does
VirtualBook is an open platform where people can contribute/submit their knowledge as lectures/slides in supported 3D VR models and others can use them for educational purposes.
The platform includes
- Open platform for open contributors to harness the power of the crowd
- Universal format for all types of 3D lectures
- iPad app for experience-rich presentation
Challenges I ran into
- Pull graph data from NASA satellites
- Solicit good content
- Be the pioneer in defining the format for all VR 3D platforms
Accomplishments that I'm proud of
- Lucid animation in mobile apps
- Provide unique experience using the Oculus Rift, a novel technology few Vietnamese have harnessed
- Using real data to present the content of sample lectures
What I learned
- VR programming (Oculus Rift)
- How to work with data from NASA Earth
- Geography in general
- iOS animation
What's next for VirtualBook
BECOME THE 3D WIKIPEDIA OF THE FUTURE
- Build interaction-driven platform
- Mobile app for lecture submission
- Support Sound, Video and AR
Built With
- go
- objective-c
- oculus
- platform
- unity
- web
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