Inspiration
We wanted how to develop for applications for virtual reality
What it does
Uses the head tracking of the Oculus Rift and the hand tracking of the Leap Motion to fully immerse the user in an epic cube fighting extravaganza.
How we built it
We used Unity to create the graphics and C# for the game engine
Challenges we ran into
Interfacing the Leap Motion in order to turn the user's hand motions and positions into meaningful and usable inputs to the game engine.
Accomplishments that we're proud of
Finding a monitor to work with this PC. Actually finishing a fully playable game for VR.
What we learned
How to use Unity. How the Oculus Rift and Leap Motion work. How to use C#.
What's next for Virtual_Cube_Fight
Making full use of the gestures a user can make, for example, a finger gun could be used to shoot cubes from afar. Working with the HTC Vive.
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