We wanted to work with the Oculus Rift and have fun doing it, so a game made a natural fit. After considering a racing game, we realized that it wouldn't use the full potential of the Oculus Rift or the Leap Motion. The mazes vary in difficulty, so anyone should be able to play in some capacity. We enjoyed learning the Oculus Rift as no one on our team worked with it before. Although in the end we did not implement the Leap Motion, it was fun to learn how that works and can combine with the Oculus Rift. Learning Unity and writing scripts to see our creations come to life brought a smile to our faces. Team: Andrew Krieger, Chris Tsuei, Brandon Awh, Matt Smith
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