Inspiration
Our inspiration behind this project was how hot it can be during the summer in Redlands, CA. Biking is a fun form of exercise, but it is a lot harder to stay motivated to bike when you are limited to the indoors. So we set out to make Virtual Biking Simulator, allowing users to experience common, popular bike paths in the comfort of the indoors.
What it does
Utilizing virtual reality, hop on your bike, put your VR headset on and simply hit play. Speed is calculated automatically on the app.
How we built it
The team created a suitability analysis, analyzing and gathering data from common bike paths and created an ArcGIS Feature Layer. Using unity's built in web request system, we queried the data and brought it into unity creating waypoints with latitude and longitude. Then it was as simply as setting the bikes position to the waypoints.
Challenges we ran into
Our largest challenge was figuring out the best way to move the bike with out making the user feel motion sick. This included trying to use the Bluetooth built into the bike trainer to get data such as power output and then calculate speed from that. Additionally, we ran into the challenge of getting the altitude data from our waypoints, resulting in users being able to bike through the floor.
Accomplishments that we're proud of
We are extremely proud of our ability to work as a team on a high stress project with a strict time limit. Additionally, we ran into limitations with development that caused us to start thinking outside the box.
What we learned
Gather your data early. Do your research early. Time is incredibly important in these kinds of events.
What's next for Virtual Biking Simulator
Get data collection from Bluetooth working. Get altitude for way points. Create additional bike paths and allow the user to select from a list.
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