Inspiration

Up to this day, mental health is something everyone should be more aware of, mental health links up to many other illnesses like anxiety, depression, schizophrenia, eating disorders, and other addictive behaviors. Mental illnesses are no joke, and should be treated right away, but it might be hard to find an alternative that is cheaper than antidepressants or any other drug.

What it does

VIRTUAL is a new innovative platform with an interactive space where the user can use to escape reality and experience a relaxing atmosphere all through a VR headset. VIRTUAL recreates many atmospheric scenes compatible with 3D headsets and smartphones, bringing a better alternative than meditation videos.

How I built it

To build this project, we used a combination of programs such as echoAr, Unity and MATLAB. We used unity and echoAr to create the environments in which the user is going to wander off to get in a state of calmness and relaxation. The use of matlab allowed us to create a system in which the user is going to use external equipment to measure their blood pressure and analyze the levels of anxiety.

Challenges I ran into

Our team had some minor technical difficulties, including many crash reports and some troubleshooting problems, which also affected our schedule.

Accomplishments that I'm proud of

We managed to create two landscapes instead of just one, which we thought we wouldn’t have enough time for. We also learned how to properly use Unity and echoAR, especially since we did not have much experience with those before this project.

What I learned

Throughout the development of the project, we learned about the hard impact of mental illness that affects many people in our world, and as a result of the pandemic, the number of individuals affected by it is significantly higher than before.

What's next for Virtual

As the time goes by, VIRTUAL will be evolving and improving, bringing a better and more interactive environment to the community. Our company will be keeping the software updated in order to be compatible with the newest VR hardware, and to get rid of any existing bugs or malfunctions. The interaction inside VIRTUAL will become a place where the user can feel the environment by connecting to the latest technology available at the market.

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