Virtual reality is potentially the future of the games industry, seeing the Oculus rifts on offer was an opportunity we could not miss to get a chance to develop for something that is becoming increasing popular. Virtual reality games fully immerse you and we wanted to attempt to create an experience that achieved that.
What it does
Virtua Cube is a virtual reality game where the object of the game is to survive for as long as possible by not allowing various cubes to hit you. There are a variety of power-ups in the game, including time manipulation, bonus points, bombs and lasers. There is a high score system so users can compete with their friends to see how long they can survive in the virtual gauntlet.
How we built it
We used Unity, C# and the Oculus Rift SDK to develop the game.
Challenges we ran into
Some of the maths involved in calculating the positions of swerving cubes was more challenging than anticipated and took us a considerable amount of time to figure out. We also faced some issues with the system requirements of the Oculus Rift.
Accomplishments that we are proud of
We are proud to say we have developed a game for virtual reality headsets and creating an experience that we feel you can be fully immersed in. We also feel that the game is very addictive and has good re-playability value.
What we learned
We learned more about how to use Unity and C# as well as being introduced to the Oculus Rift SDK and the realm off virtual reality.
What's next for Virtua Cube
We have plans to add more power-ups into the game and a larger variety of cubes. We would also like to add an online high score system and would like to look into getting the game working on Android with Google Cardboard. We would also like to add a quest system to the game where you gain addition points for small objectives.