Inspiration
We have seen so many awesome applications using the Oculus Rift in hackatons and in the Quakecons, so we decided to experiment with it and come up with something that uses its technology
What it does
Our game immerses the player into a virtual neo-retro-futuristic reality and challenges the player to find the exits of each matrix-paradigm level
How I built it
We built the game on top of the GZDOOM engine, a doom iwad and integrated the oculus technology. The levels were made using a fan-made doom level editor (GZDoomBuilder), and the art assets (music and textures) were borrowed from the web.
Challenges I ran into
It was very difficult to get the correct setting of Oculus; we had many incompatibility issues with the Oculus and our machines, and in order to fix it we had to use a very outdated version of the Oculus SDK
Accomplishments that I'm proud of
Despite all the technical difficulties that we had setting up the Oculus Rift, we made a fully functional, original, and engaging game in less than 24 hours.
What I learned
We learned how to design a unique gaming experience on a more simple and older gaming platform, and further experiment and search for a way to incorporate the Oculus Rift to fully immersive players in a vibrant virtual world.
What's next for VirtReal
Optimizations, visual effects, sound effects, AI, newer levels, improve design, bug fixes.
*To run this program, there are several prerequisite programs to successfully run it:
- http://rotatingpenguin.com/gz3doom/
- http://zdoom.org/wiki/ZDL
- A Copy of id Software's DOOM2.wad
Built With
- gimp
- gz3doom
- gzdoom-builder
- slade-3.0
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