We barely made it to implement a basic game engine within the 72 hours of the Hackathon. The next step would be to implement additional tools made possible only through online game play such as data visualization, i.e. a proximity map visualizing the time spent with each other between each players. Or a trustmap showcasing how trustworthy each player is in the eyes of the others. Last but not least an online game could make possible randomized matchmaking for video calls or anonymous calls via voice stretching. Coding Help by Tobias Kaiser. Credits for help with the video: Michelle Hunziker, Len Hirsbrunner.

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