We wanted to make a flash game style racing game with full user account creation and storage functionality. Originally we had ideas of making a shortest path type of algorithm, inspired by Formula 1 races, but our project evolved from there.

Ethan learned more about non-sequential app based program (using changing states, listeners, etc.) as well as the workflow of working on a group project all at once.

Sean learned extensively about the Mongo database workflow and polished his Tailwind skills.

Zander says he learned about software development as a whole, particularly user interface. He also did lots of work implementing equations from physics to model the car parameters.

Some issues we faced were transferring code or information between pages, and separating / modulating code to be able to transfer into a newer version of a page.

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