Inspiration

The hackathon's theme sparks my imagination of a public service that we depend on yet seldom appreciate. At least a few things serve as my reference:

  • articles and subreddits on the conditions of US Postal Service, FedEx, and United Parcel Service
  • Kiki's Delivery Service
  • Jak II Renegade
  • Death Stranding

What it does

You play as a postman who delivers and collect parcels on behalf of various clients in a large 2D sidescrolling map teaming with vertical structures and platforms. The gamespace provides the player with a few modes of transportation such as your trusty broom, a railcar, and a VTOL bike that relies on fueling stations for sustained use. You may also be assigned to fix parts of your transportation infrastructure. Be cautious of the thick atmosphere that becomes more toxic and incendiary the closer you are to surface level. Bypass bandits and hungry creatures that will eat your packages but be prepared to fight back if necessary. No bystander besides a fellow sorcerer will help you in an emergency.

How we built it

I draw a UML diagram for implementing a polymorphic state machine and various subsystems the player will interact with to organize a list of features I can implement within the project's scope

Challenges we ran into

Accomplishments that we're proud of

What we learned

What's next for Venus Postal Service

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