Better be quick!
I was inspired a while ago to make a game that combines quick aerial movements with jet-pack like movement that also doubled as a weapon for combat. I intend on refining the project and eventually turning it into a full size game. For now, this was a good place to test whether the game mechanics worked in an interesting way.
What it does
The game is a survival task - use the wasd buttons to specify a boost direction and press j or k in order to boost a little or a lot, respectively. Items will fall from the ceiling and attempt to knock you into the floor - INSTANT DEATH . In the meantime, do what you can to rack up score and stay alive. Successfully blasting an enemy into the walls along the edge will make your score rise much faster.
How we built it
We utilized the development environment provided for free by unity and used GitHub as a repository to help protect our work. Most art assets were simple colored squares, so the problems were in the design.
Challenges we ran into
We had difficulty making more intelligent enemies given the amount of time we had. Originally we had intended having less enemies that were instead more intelligent and willingly hit the player towards hazards. Given time, i would also have liked to have a more interesting arena and enemy types.
Accomplishments that we're proud of
I'm glad that we were able to implement a movement ability that doubled as a weapon. Complexity from simplicity implies a design that may imply room for interesting gameplay in a game with a larger scale.
What we learned
Get an artist. It was just me and a friend I met that same day working on the project - if we had someone available who was able to work on sprites, animations, particle effects, and music, the game would appear much more polished
What's next for Vector Prototype
I intend on fleshing out the game far more - making the movement tighter and making a game where the tradeoffs of mobility and offense create an engaging experience.