In the action!
Brainstorming and preliminary calculations
John demos the project as Ajeet explains the math
John shares the magic with a fellow Bitcamp participant
A love of math, and a gap in pedagogical tools for teaching calculus 3 material in college.
What it does
This application takes advantage of the unprecedented visual and interactive capabilities of modern VR devices to create tangible experiences exploring abstract mathematical ideas. Our app aims to allow students to reach out and touch concepts that they have previously seen only in a classroom. Building a strong physical and geometric intuition is an important skill for any student pursuing a technical education, and our tools aim to enhance this skill that is often overlooked.
How we built it
We used the Unity engine, supplemented by calculations and prototyping with Mathematica.
Challenges we ran into
Implementing calculus in C#, and building in a VR environment.
Accomplishments that we're proud of
It looks awesome, and it is a lot of fun to use.
What we learned
A large amount. Lots of C# and Unity experience, and more than a little calculus.
What's next for Vector Calc Sandbox
Vector Fields, Curl, Divergence, Green's theorem, and Stokes’ theorem to name a few.