Inspiration

A love of math, and a gap in pedagogical tools for teaching calculus 3 material in college.

What it does

This application takes advantage of the unprecedented visual and interactive capabilities of modern VR devices to create tangible experiences exploring abstract mathematical ideas. Our app aims to allow students to reach out and touch concepts that they have previously seen only in a classroom. Building a strong physical and geometric intuition is an important skill for any student pursuing a technical education, and our tools aim to enhance this skill that is often overlooked.

How we built it

We used the Unity engine, supplemented by calculations and prototyping with Mathematica.

Challenges we ran into

Implementing calculus in C#, and building in a VR environment.

Accomplishments that we're proud of

It looks awesome, and it is a lot of fun to use.

What we learned

A large amount. Lots of C# and Unity experience, and more than a little calculus.

What's next for Vector Calc Sandbox

Vector Fields, Curl, Divergence, Green's theorem, and Stokes’ theorem to name a few.

Built With

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Updates

Ajeet Gary posted an update

We are so grateful to have won the Moonshot Hack award! We plan to continue developing our tools to eventually provide Unity users with a comprehensive multivariable calculus VR package, from equation parsing all the way through to 3D visualizations and interactions.

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