Inspiration
I have always thought the concept of a computer simulating evolution
What it does
Using fitness, genomes, and species it's spam random strains of commands to eventually beat Castlevania levels
How I built it
I built it using Hex Editors to tracks ROM data. Then with this I build a neural network to help sort out weak species
Challenges I ran into
The machine code was rather complicated to work with especially with multiple Hex locations to track at the same time
Accomplishments that I'm proud of
Enemy and Random trackers to create proper neurons to help make program more generalized
What I learned
Even an NES game that may seem simple in Front-End is very complicated in Back-End
Built With
- emuhawk
- lua


Log in or sign up for Devpost to join the conversation.