Inspiration
About three weeks ago, I gained access to custom model imports. The first thing I did was create a testing folder titled FRED819 SANDBOX. The word "sand" inspired me to develop a concept called "Valley of the Kings." I enjoy building worlds where players can deeply engage with their emotions. In the Valley of the Kings (VOTK), fear and reward serve as the driving forces that lead to victory and ultimately encourage gameplay.
What it does
VOTK is a chase game in which a large skeleton pursues the player. The objective is to collect six amulets located within a small maze. The game is set in a lost valley where time has stood still. The shifting sands in the maze can block or release the player's movement, adding an element of randomness to the gameplay.
How we built it
The game has been created using custom models and code blocks. I had limited experience with Blender before, but I have enjoyed the learning curve. I am now able to create simple models and, with the use of Substance 3D Painter, I can texture them effectively.
Accomplishments that we're proud of
I take great pride in the world I have created, and I am particularly pleased with its look and feel. My goal was to evoke the experience of being in the desert, with its hot sun and shifting sands. I hope I have successfully captured that feeling. Additionally, the skeleton's walking animation has been extensively worked on and looks great.
What we learned
The learning curve of the new software has been steep, but I find it enjoyable as well. I focus on what I already know and gradually incorporate new experiences, hoping that some of this knowledge will stick and be useful in the future.
What's next for Valley Of The Kings
I want to enhance the gameplay by adding a HUD to display information to the player and fine-tuning the event timings for a smoother experience.
Built With
- blender
- codeblocks
- horizon
- substance3d


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