Inspiration

The inspiration comes from Overcooked and Barotrauma

What it does

It's a time management game where you try to survive as long as possible by maintaining the ship

How we built it

We used unity as the game engine, paint.net for sprites, visual studio for code, fami studio for sound effects, gxscc for famicon samples, aiva for audio generation, and audacity for audio cleanup

Challenges we ran into

Too ambitious, poor planning, and time management

Accomplishments that we're proud of

Finishing the game despite lack of experience

What we learned

How hackathons work and unity

What's next for Fix Me Some Grub

An actual ending, increasing difficulty, and updated visuals

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