Inspiration
The inspiration comes from Overcooked and Barotrauma
What it does
It's a time management game where you try to survive as long as possible by maintaining the ship
How we built it
We used unity as the game engine, paint.net for sprites, visual studio for code, fami studio for sound effects, gxscc for famicon samples, aiva for audio generation, and audacity for audio cleanup
Challenges we ran into
Too ambitious, poor planning, and time management
Accomplishments that we're proud of
Finishing the game despite lack of experience
What we learned
How hackathons work and unity
What's next for Fix Me Some Grub
An actual ending, increasing difficulty, and updated visuals
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