Inspiration
Among Us Working at mcdonalds
What it does
Processes fast food style mechanics and a killing mechanic
How we built it
HTML, CSS, and JS. No libraries
Challenges we ran into
Bugs that we couldn't find because JS wouldn't tell us. The scope of our app. We should have been less ambitious. Time management: we should have been quicker
Accomplishments that we're proud of
Creating a game from scratch with no libraries.
What we learned
How to make webgames with HTML canvas
What's next for Evil Fast Food Restaurant Simulator (in a city)
Full game logic: completing orders, failing if not reaching kill quota or not finishing an order quick enough, moving onto a new day with a more difficult quota Better NPC system: proper pathfinding, random trips to a bathroom Finish map: add more textures for different rooms, add bathroom Open world: add a small city surrounding it where you can drive cars and spend money after the shift Multiplayer
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