Inspiration

Among Us Working at mcdonalds

What it does

Processes fast food style mechanics and a killing mechanic

How we built it

HTML, CSS, and JS. No libraries

Challenges we ran into

Bugs that we couldn't find because JS wouldn't tell us. The scope of our app. We should have been less ambitious. Time management: we should have been quicker

Accomplishments that we're proud of

Creating a game from scratch with no libraries.

What we learned

How to make webgames with HTML canvas

What's next for Evil Fast Food Restaurant Simulator (in a city)

Full game logic: completing orders, failing if not reaching kill quota or not finishing an order quick enough, moving onto a new day with a more difficult quota Better NPC system: proper pathfinding, random trips to a bathroom Finish map: add more textures for different rooms, add bathroom Open world: add a small city surrounding it where you can drive cars and spend money after the shift Multiplayer

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