Inspiration: Campus Life on U of R, old text-RPG games like Oregon Trail, and Professor Adam Purtee
Short desc: Runs a crappy story script that occasionally calls battle methods and different user-inputted choices
How it's ran: In Java, in a single class, with over a dozen different methods that are not at all separated in any way
What's wrong with it: Overcrowding of methods, crappy line formatting, cheesy writing
One thing we liked: Funny references to different things on campus
What we learned from it: How to combine story-telling with what we know about Java
What's next for UR Text Adventure Game:
Graphics, music, better robust battle system, separation of methods into classes

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