Inspiration
We got inspired by old game and the feeling of a new story that a person/gamer can relate to.
What it does
It takes the concept of not knowing whats next and make it amazing, by making every single boss, and action platform a new twist.
How I built it
I, Salvador Ramirez, and with Lesly Ramirez and Eberg Esquivel and Alberto Reyes, built it in unity using hand drawn animation
Challenges I ran into
The biggest challenge we ran through were the boss battles
Accomplishments that I'm proud of
We are proud to see a project full amazing art and work gone through the demo in the hackathon
What I learned
That i need to learn more about coding if i want to get it to the shelves or steam
What's next for UPGRADE Escape from the electro cave
More levels and soon to be on steam