Inspiration

PS1 games and movement shooters, sort of

What it does

It's a simple game with 3 levels where you shoot robots with a shotgun

How we built it

Unity and C#

Challenges we ran into

The weapon sway

Accomplishments that we're proud of

The weapon sway!

What we learned

I learned more about render textures, post processing, and rotations.

What's next for Untitled Hackathon FPS

I really don't know! I'll probably use some concepts in the next compact square game

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