Inspiration
PS1 games and movement shooters, sort of
What it does
It's a simple game with 3 levels where you shoot robots with a shotgun
How we built it
Unity and C#
Challenges we ran into
The weapon sway
Accomplishments that we're proud of
The weapon sway!
What we learned
I learned more about render textures, post processing, and rotations.
What's next for Untitled Hackathon FPS
I really don't know! I'll probably use some concepts in the next compact square game
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