Inspiration

I initially wanted to make a game about diagramming software for a software company, but this is difficult enough to make and will be able to be done within the time limit.

What it does

it is a flow diagramming tool made in unity

How we built it

using unity UI to make the input system and then making the backend

Challenges we ran into

inexperience in unity, only having one person total in the group

Accomplishments that we're proud of

figuring everything out, as this is genuinely my first jam/hackathon

What we learned

how to make a lot out of a limited toolset.

What's next for untitled flow diagramming tool

adding the ability to move things and print out the display, as well as expand the workspace via the scroll bars and buttons on their ends.

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