Inspiration
I initially wanted to make a game about diagramming software for a software company, but this is difficult enough to make and will be able to be done within the time limit.
What it does
it is a flow diagramming tool made in unity
How we built it
using unity UI to make the input system and then making the backend
Challenges we ran into
inexperience in unity, only having one person total in the group
Accomplishments that we're proud of
figuring everything out, as this is genuinely my first jam/hackathon
What we learned
how to make a lot out of a limited toolset.
What's next for untitled flow diagramming tool
adding the ability to move things and print out the display, as well as expand the workspace via the scroll bars and buttons on their ends.
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