Inspiration:
"Traditional" fighting games (especially Dragon Ball FighterZ) and Streets of Rage 4
What it does:
You've got some enemies, you've got some attacks, and you've got some special moves- go wild!
How we built it:
Amen (me) drew sprites, Sophie worked on mechanics and animations, Caleb worked on functions like health and rounds
Challenges we ran into:
Git being stupid
Accomplishments that we're proud of:
Designing hitboxes in the editor
What we learned:
Godot is real good for game dev!
What's next for Untitled Fighting Game:
Actually good sprites and all the mechanics implemented
Built With
- godot
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