Note: Video is a zip as it was too big to upload to any streaming platforms and compressors were taking too long, sorry!
Video link: https://file.io/V0gVVFAOfILl
Instructions
Big Red/Blue Button
- If the button is blue, then click it 2 times. Then if it says "Detonate", click it one more time, else click it two more times.
- If you clicked the button more than 2 times, click the top button, else press the button.
Numbers and Letters
- Convert the letters and numbers from base 16 to regular base 10 letters (might need a converter at first)
- Press enter.
Other Rules
You only have 60 seconds to complete 8 modules. If you make a mistake, you get a strike (red box on timer). Once you get 3, the bomb blows up and you lose. Move with Arrow Keys (sorry mobile users)
Inspiration
Random thoughts, not much else.
What it does
It's a game where you have to defuse a bomb in 60 seconds by doing 8 mini-challenges.
How it was built
It's built with css, html, and js. I created a class system for each unique module for quick creation of them.
Challenges we ran into
Making good-looking css was a challenge for me as well as the time limit. I had originally wanted 10 modules, then 5, but ended up with only 3. :(
Accomplishments that we're proud of
I'm proud of how much I was able to get done with the limited time I had.
What I learned
Making games (and css) is hard. Also, improper time budgeting equals extra stress.
What's next for Untitled Bomb Defusal Game
Of course more modules, but also leaderboards and maybe even multiplayer defusing.
Feel free to share your times in the comments. Good luck!


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