Inspiration
A big inspiration for this project was the platformer "Super Meat Boy". We took some ideas from that game and built off of it to make our own fun to play game.
What it does
Unnamed Platformer ships with 3 levels pre-packaged. But, the game also comes with a level editor, to make your own levels, and play them!
How we built it
The game itself was made by Noah in GameMaker:Studio, while most of the art was made by Faith in Procreate.
Challenges we ran into
One big challenge we ran into was the deadline. As much as we thought we were getting done, the deadline kept creeping closer, and we were working very hard to try and meet it.
Accomplishments that we're proud of
One thing that we are proud of was being able to get the level editor done in just a few hours. Being able to do this let us focus on the core mechanics of the game, and designing levels.
What we learned
Noah learned a lot not only about GameMaker, but also about making platformer games in general. He is excited to use this knowledge in his other games.
What's next for Unnamed Platformer
After this hackathon, we have had many ideas for Unnamed Platformer. These include: -> A more robust level editor -> More objects (hazards, collectables, etc...) -> An "Event" system, for user-created cutscenes
Built With
- gamemaker
- procreate

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