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1179x2556 no-frame development overview; early gameplay captures. See demo video for the current Android build.
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Adventure Lodge on Samsung Galaxy Z Fold5. Real Android development-build screenshot.
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Unkillable Ash app icon, 1024x1024; AI-generated artwork.
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Mission 1 opening ruins on Samsung Galaxy Z Fold5. Current development art; not final visual certification.
Inspiration
Unkillable Ash adapts Arshes of the Unkillable into a story-driven adventure about restraint, survival and what remains after a world breaks. We wanted exploration, tactical combat, a home base and the economy to belong to the same fictional world.
What it does
Follow Aiden through three opening Story missions, observe environmental clues, make dialogue choices and move between third-person exploration and tactical real-time combat. Vaelor and Seris join according to the story chronology. Adventure Mode is explicitly non-canon and connects the collected squad to an upgradable Lodge, loadouts, crafting and replayable Ruin Sweep encounters.
The Lodge's warm Hearth houses a single wall-mounted Broadcast TV for optional monetization. Story and combat do not interrupt the player with advertisements. The economy design uses exact purchases rather than paid random pulls, with earned alternatives and the same eventual combat ceiling.
How we built it
Godot and GDScript power locally packaged gameplay. A Kotlin Android plugin integrates RevenueCat and independent provider adapters. Isolated Cloudflare Workers, D1 and R2 support authenticated state, progression, reviewed content and server-controlled economy receipts. GoldenEpic Accounts is a separate identity service.
RevenueCat project: bebcfe5b. The Android device fetches localized token-pack prices. The game never treats a local callback as permission to mint premium currency.
Narrifact supplied candidate 3D assets through an offline review pipeline. Licensed fallback art remains usable alongside accepted replacements. The icon is AI-generated; the demo has an original script narrated by Async's standard Connie voice, not a cloned person. Codex assisted with implementation, testing, exports and troubleshooting.
Challenges and iteration
Real Samsung Galaxy Z Fold5 playtests drove fixes to tiny text, analog navigation, camera recentering, party-follow behavior, tactical camera drift, creature grounding, black scene previews and checkpoint recovery. We also repaired overlapping store panels and ensured one provider failure does not disable unrelated gameplay or the read-only catalog.
What the video proves
The 82-second video shows real Android development-build footage: Mission 1 movement and dialogue, Adventure Ruin Sweep combat, the Story squad, Lodge exploration and the localized token catalog. It does not show a completed purchase or working rewarded advertisement.
Current status — important for judges
Google Play production release 1.0.10 is in review as of September 30, 2026. The app is NOT yet publicly available, and we do not claim that the public-release eligibility requirement is satisfied.
End-to-end Play purchase validation is pending: checkout and even an eligible internal-test download returned item-not-found. A game-specific Google support report is pending. RevenueCat credentials and a Play real-time developer-notification test have been connected, but these are not successful purchase, currency-grant or refund proof.
A verified free/promo path for judges to test all premium functionality remains pending. We are not claiming final eligibility, revenue, traction or completed 60–90-minute device certification. Some environments and characters retain fallback art. Windows has a development export, not a public release.
How to test once the public release is available
Install the Android build from its verified public Play listing; use landscape mode. Enter Story Campaign for the opening exploration and tactical encounters. Enter Adventure Mode for the Lodge, management surfaces and Ruin Sweep. The Broadcast TV exposes optional store services; purchase and premium judge access must be verified before they are represented as working. The public Play link and complete judge-access instructions will be added when verified.
Award focus
Best Game: source-ordered story exploration, tactical squad combat and an Adventure Lodge loop. Design: warm Lodge versus cold ash-world contrast, mobile analog/camera controls, readable UI, subtitles and monetization placed in the world. HAMM: deterministic token purchases, voluntary TV placement and earned acquisition paths. The integration and design are demonstrated, but completed transactions and conversion/revenue results are not yet verified.
What's next
Finish public Play release and purchase/judge-access verification, then continue authored activities, visual refinement and full-duration performance testing without removing working content.
Built With
- android
- cloudflare-d1
- cloudflare-r2
- cloudflare-workers
- gdscript
- godot
- kotlin
- revenuecat
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