Inspiration:

This is project is meant to be a fast paced party game made up of a culmination of mini games depicting college life struggles in a fun way.

What it does:

It uses C# scripting and Unity game objects to create a fun game experience, but due to time and inexperience with Unity only one of the game concepts were produced.

How we built it:

We used Unity and C#

Challenges we ran into:

  1. Finding proper methods and functions to add a force to a sprite, eventually used manipulated values from GetAxisRaw("Horizontal").
  2. Hinging the sprite to a solid surface
  3. Importing variables and components from scripts and GameObjects into another script.
  4. Finding and editing assets to use in the game.

Accomplishments that we're proud of:

  1. Being able to complete one of the game concepts in an unfamiliar environment (Unity) and in a short time interval.
  2. Quick and Instant brainstorming of project ideas that could be further carried and improved on outside the scope of this Hackathon.
  3. Being able to produce a project for our first Hackathon.

What we learned:

We learned to using Unity to illustrate and designs game rules and ideas, as well as, controlling it all with C# scripts.

What's next for Uni In a Nutshell:

Dozens of other mini games could be added to create a fully publishable game that is openly available for the public to derive hours of entertainment from. Also, multiplayer functionalities could always be incorporated.

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