posted an update —

Meet Cue, and what's changed since submission

Where 1.0 stands: Understudy was submitted to the App Store on Sept 14. On Sept 17 it was rejected under Guideline 2.3.3 because the screenshots didn't show the app in use. I rebuilt all twelve from real simulator captures and resubmitted the same day, and it's back in review. Meanwhile 1.0.1 (six fixes) is out to TestFlight.

A new mascot: Cue. The original art starred one young man, which didn't fit an app meant for anyone nervous about investing. Understudy now has Cue, a theater ghost light: the single lamp a theater leaves burning on an empty stage so nobody falls in the dark. That's the whole idea of the app: rehearse in a safe-to-fail space before the real performance. Cue now appears in:

  • every illustration in the app
  • the new app icon
  • a fresh set of App Store screenshots

All of it arrives in 1.1.

Learning you can prove, not just read. Before placing certain orders, the app now asks you to predict what will happen, and the market answers. A concept only counts as learned when you've shown it in a session, or told the app you already know it. Reading about it isn't enough.

Designed next (round 41):

  • a Repertoire ring for each path
  • a Session Complete screen that names what you did, not just what you made
  • an optional daily decision drawn from your own session

No streaks, no points, and no confetti when you place a trade. The one celebration left is for learning a concept.

Under the hood: 8 Swift packages, 400 Swift Testing tests on Xcode Cloud, Swift 6 strict concurrency, and on-device Foundation Models explanations.

Every price in Understudy is simulated. It's practice, not advice.

Link: bertolabs.com/understudy

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