We were inspired by the classic platformer games, such as megaman and mario, to create this mix of classic, modern, and futuristic gaming.

The concept is simple. Shoot all the cannons, avoid all spikes, get to the purple portal at the end of the level. You also have the ability to shoot lasers.

Pictures, blocks, and characters were created in photoshop, imported as sprites into unity, and cut into animations. We used C# to program the player movement, lasers, and camera movements.

Creating and making bullets function normally, making the player move, player shooting

Learning a new programming language, building a game in approximately a day

We learned how to program in unity and c#, and we also learned how to troubleshoot a program properly

Adding more levels, sequel, AI, new characters, multiplayer, new weapons, upgrades

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