Riddles are a challenging, yet fun way to pass the time.
Our app solves this by providing light and casual entertainment.
What it does
FoodBytes provides silly clues that guide you to choosing the right food.
As you 'chomp', the food icons disappear one by one as more hints are provided.
Get to the end by solving all the riddles correctly.
Your reward for completing the challenge is when your actual meal arrives at your table.
How I built it
We learned about Android Studio at an AthenaHacks workshop and figured out how to write code in Kotlin/HTML during our time here.
We drew pixelated images to be used as our food icons and uploaded to the Studio.
By using Studio's ability to sense clicks, the buttons were able to lead to the next image/text.
With the Android Studio interface, it was relatively simple for beginners, like us, to add features for our app.
As an extra treat, we added the soundtrack of MitchiriNeko March for a more lively, cute atmosphere.
Challenges I ran into
Installing all the necessary software components was often time-consuming and confusing.
Due to inexperience with Kotlin, we had trouble figuring out areas of code -- debugging was especially difficult.
As users of many other apps, we found it important to have friendly user interface but integrating our vision with functionality was harder than it looked.
Accomplishments that I'm proud of
Connecting the app to an actual android phone and playing it felt very satisfying.
We were glad to figure out the software and programming language for this project in a short amount of time.
What I learned
Our team learned to use Android Studio, Java, and Kotlin/HTML.
We improved on splitting team skills and delegating tasks.
What's next for FoodBytes
We hope to add more mini-games.
We want to add a function that allows the players to compete with each other.
Lastly, we would like to design a eye-catching icon for the app when downloaded onto phones.
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