Inspiration
With the stress everyone experiences during a hackathon, we were inspired to make a game that's fun while still maintaining some of that pressure.
What it does
Under Pressure is an immersive simulation video game where you pilot a submarine as you try to rise to the surface. However, your equipment is constantly breaking, and you are running out of time!
How we built it
We created the models for our game in Blender, and coded it in the Godot Game engine.
Challenges we ran into
*New programming environment *Incorporating 3D models and animations
Accomplishments that we're proud of
*Fully 3D game in 42 hours *Programming in 3D for first time
What we learned
*How subview ports work *3D Meshes and Enviornments *3D world post processing
What's next for Under Pressure
*More audio *More things that can go wrong *Particle generators


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