I want to make fun workout game to HTC Vive.
What it does
It is a coin catcher game in which the player collects coins and others objects and dodges obstacles. If a controller hits a wall or obstacle they will lose their function for 5 seconds and the player is unable to collect coins. The player however loses if the headset hits an obstacle. Some of the objects have different properties. For example with a shield the player can momentarily through walls without game over. The game works wonderfully in Vr environment without motion sickness, thanks to room-scale gameplay. I have also coded own alarmsystem in addition to the chaperone.
The structure of the game has now been finetuned to a good level of difficulty. For the future we are planning modes of varying difficulty and challenging levels with dodgeable objects. Level 2 will be considerably different with greater variety in levels. I'm hoping players to give me feedback about bugs and ideas for developing the game. In the future I will be updating the game, on a as short a notice as I possibly can.
How we built it
I have to learn coding with c# and Unity before I made that game.
Challenges we ran into
Everything was new for me.
Accomplishments that we're proud of
I quickly learned how to write C# .
What we learned
C# and more english
What's next for Unbreakable Vr Runner
More levels and new features.