Inspiration

Our goal was to explore between real environments and virtually built spaces. What is more real? What evokes more emotion? What is more believable? How it feels to navigate familiar places with an unfamiliar lens.

What it does

Unreality has 4 main areas where players can experience mini-interactions and navigate through. We have the main square area, the tree unreal space that evokes relaxation and peace, maze unreal space that evokes stress and anxiety, the festival space that evokes happiness and tram unreal space that evokes nostalgia and sense of accomplishment.

The game is mainly targeted towards people who use the Otaniemi campus of Aalto University; Students, teachers, visitors, staff and even passerby.

We intend to evoke different emotions with contrasting atmospheres and spaces in the game, achieved through visuals, sounds, haptics, navigation and interaction design.

How we built it

We used geospatial 3D data from Cesium to visualize the reality part of our world and then hand-crafted our own unrealities with a specific emotion in mind correlating to the space in reality.

Challenges we ran into

An important thing was to maintain consistency even with changing scenery, for example having the same melody motive in the soundtrack.

We focused on the user experience, especially in VR by providing clear tutorials, subtle hints and a compact world that’s easy to navigate and interact with.

Accomplishments that we're proud of

In the end, we wanted everyone to learn from each other and have fun working in a team! We are proud of the current state of the project which enables us to build upon a solid design and code base.

What we learned

Working on this project we have learned a lot about navigating challenges related to designing for Virtual Reality.

What's next for (Un)Reality

The Unreality team is very optimistic about our small project and we aim to produce a complete experience that would serve as an example for designing and navigating spaces and emotions in virtual and semi-virtual worlds.

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