Initially, we were inspired by the inspiration of the games like SCP Containment Breach, Hitman (The old one), & NES Remix, unfortunately, due to time constraints, I now had inspiration from the coding style of Yandere Sim while my team had inspirations from Doom SNES (Aka. good programming).

What it does

You are Larry and you must escape the SCP Foundation.

How we built it

We used Unity

Challenges we ran into

As time went on, we found that making a expandable system was time consuming and must had to program in a style that allowed for quick design without hard coding all the elements.

Accomplishments that we're proud of

The map looks good.

What we learned

That practicing together is the key to success.

What's next for Larry's Escape

The recycle bin.

Notice: This game uses assets & ideas from the SCP Wiki, under CC-BY-SA 3.0. Thus all related material to this submission is under CC-BY-SA.


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