Inspiration

based off the game vampire survivors

What it does

a shoot 'em up style game with (later on) wave progresstion with more and more enemies spawning in over time

How we built it

built in the Unity engine and C#

Challenges we ran into

trouble with git and keeping all the work updated and without merge conflicts

Accomplishments that we're proud of

we made a "functional" game on our first project venture with unity

What we learned

basics is C#, more about the intricacies of git, and how to use the unity engine with scripts and animations

What's next for UGA survivors

more levels/maps, a wave system, items, maybe some lore, multiplayer.

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