Inspiration
based off the game vampire survivors
What it does
a shoot 'em up style game with (later on) wave progresstion with more and more enemies spawning in over time
How we built it
built in the Unity engine and C#
Challenges we ran into
trouble with git and keeping all the work updated and without merge conflicts
Accomplishments that we're proud of
we made a "functional" game on our first project venture with unity
What we learned
basics is C#, more about the intricacies of git, and how to use the unity engine with scripts and animations
What's next for UGA survivors
more levels/maps, a wave system, items, maybe some lore, multiplayer.
Log in or sign up for Devpost to join the conversation.