Team Name
We are OWL, inspired by the Esports Club where we all play Overwatch together.
Inspiration
Arriving at campus and getting introduced to college for the first time was both a stressful and exhilarating experience. We wanted to help ease new students in by having a trusty app that will tell them where to go for wherever they needed on campus.
What it does
Our program visualizes a path between where the user's location and their desired location. It takes the shortest routes we know of that Google Maps and other Mapping Software tends to neglect.
How we built it
We used Java and Javafx to create a software that is easily portable to any device.
Challenges we ran into
Using JavaFX for the first time, it was difficult mapping out our algorithms to the visual design. We scrapped a lot of visual design code.
Accomplishments that we're proud of
Fully implemented Djikstra's Algorithm and created a beautiful map that displays shortest routes based on the user input. It supports just the area around Smith!
What we learned
Writing out our thought process on the board helps a lot with debugging and implementing code. We learned more about how we should use Datastructures and what Datastructures to use for our needs.
What's next for U-Go
Further implementations of the software will include maps for the buildings and allows for the user to make a scheduled route (instead of manually entering locations every time).
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