Inspiration

As per research 86% of US teens between the age of 14-18 own a smartphone of which almost 50% spend most of their screen time playing games. Another research says that merely 7.7% population understands all the symptoms of cancer. Hence we decided to gamify breast cancer awareness for youngsters so that they are aware of the disease at an early age in a fun and interactive way by building a game.

What it does

The game Tzu Redemption revolves around the character Chit Tzu who live inside the human body. The game has different levels & each level corresponds to a symptom of breast cancer - Lump Demon, Flaky Ground, Leaky Zone

Each level also has a side mission Myth Busters where a player can find myths and bust them. These myths are related to the symptom.

Players have to find their way through the cells, fight infections, pick power-ups, find the symptoms, and destroy them. At the end of each level, the player is presented with an interactive quiz to check their learning followed by a carefully curated video to help them learn more about the symptom & improve retention of the learning. game screen images attached

How we built it

The mock-up of the game is built on Adobe XD with complete interactivity. We plan to leverage the Unity framework for developing the game as it allows developing multiplatform games. Further, we will leverage the Azure Cognitive Services to curate and list the quiz in local language along with curating relevant post quiz videos.

Challenges we ran into

One of the major challenges was ideating and coming up with the idea. We all loved the idea of the game, but does the world want such a game? Would kids want to play the Tzu Redemption? That's when we quickly did a survey to understand that. And fortunately 66% kids in fact wanted to play an interactive shooting-based learning game.

Further, the entire team is working remotely hence coordinating was tough, but glad that all of us (including our coach) were at the same timezone.

Accomplishments that we're proud of

The idea of a game itself. Most of us are parents and we want our kids to know about the disease in a fun and interactive way. And when we asked them via our survey, the results did resonate with our thoughts.

From conceptualizing the game, conducting a survey, designing a mock-up & creating a video, all of it in less than 10 days is commendable. And we all are super proud that we were able to create something from just a concept and submit it. Couldn't have been possible without the rich experience of our coach who actively provided feedback so that we were on the right track.

What we learned

One thing our team believes that since most of us are engineers, we are good at coding. (Engineers have an invisible cape & the power of technology to innovate) However, during this entire process, we learned that coding isn't the only thing. We had some members quickly learning Adobe XD to create the design mock-ups, some of our data-geeks took the charge of conducting the survey while some of us learned Adobe Premiere Pro to edit videos. So it's not one thing that we learned, was an amazing learning curve for all of us.

What's next for Chit Tzu.

Chit Tzu doesn't stop here, in fact, the team got so intrigued by the idea, we have a 1-year product map in place!

With the MVP 1 targeted for Q1 2021, we aim to release the app to all GEOs with few levels along with kicking off the marketing & branding campaigns.

In Q2 2021, we have our first release with more levels with improved gameplay and Online Multiplayer support using Azure PlayFab

Q3 2021, we have our second release alongside the release of a new edition of Tzu Redemption to raise awareness about HIV At the same time we will launch first of its kind Online Tournament for raising awareness about the disease.

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