Inspiration

I joined this hackathon because I wanted to try building something on my own. I heard about the "One-Shot Challenge," where you just give the AI one big prompt, and it builds the whole project for you. That sounded fun!

The real idea for Type Rush came when I saw a lot of people in Vietnam talking about a really hard English test. Even native English speakers said it was tough. I started thinking, "What if there was a game that made learning and typing new words more fun and less stressful?" That’s how Type Rush started.

What it does

Type Rush is a typing game where words fall from the top of the screen. You have to type each word before it reaches the middle of the play area, or you lose a life. You get three lives total. The game gets harder depending on the level you choose:

  • Easy: Short words (3–5 letters)
  • Medium: Words get longer (4–9 letters)
  • Hard: Big, tough words (8–15+ letters), like spelling bee words

If you miss three words, the game is over. The goal is to type as fast as you can, beat your high score, and maybe even share it with your friends.

How we built it

Type Rush was built with React, Vite, and Tailwind CSS—honestly, because that’s what Bolt.new gave me when I prompted it. The whole idea was to see how much I could accomplish with a single, well-crafted prompt.

95% of the work was ideation and prompt engineering: brainstorming, drafting, rewriting, and refining the instructions until I had something that worked. I must have gone through three or four different versions, each one teaching me something new about how to communicate with the AI. The last 5% was just tweaks.

This was less about writing code line by line, and more about getting the AI to understand my vision—then letting it do the heavy lifting. In the end, I put the whole thing together in about half a day.

Challenges we ran into

The hardest part was explaining my idea clearly to the AI. Sometimes it would give me something I didn’t want, or miss a feature. So I had to rewrite my prompt a few times until it worked. There weren’t any huge bugs—just lots of small edits and lots of testing.

Accomplishments that we're proud of

I’m really proud that I made a whole game by myself in less than a day, just by using a one-shot prompt. It was cool to see how far I could push the AI to help me build something from scratch. Also, when I played my own game, I found out I’m not a very fast typer, but it made me laugh.

What we learned

I learned that AI tools like Bolt.new are way more powerful than I thought. If you take your time and provide clear instructions, you can create something cool extremely quickly. I also realized how important it is to keep trying new things and not give up when your first idea doesn’t work.

What's next for TypeRush: Gravity Edition

I had a lot of fun making Type Rush for this hackathon. If other people like the game, maybe I’ll keep working on it and add new features or more polished graphics. For now, I’m just glad I got to build something cool and see what I could do in a short time.

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