Inspiration

Autofire Arena is an incremental shoot-em up that combines the chaotic combat of Vampire Survivors with the simplicity of incremental upgrade systems

Combined into a multiplayer 3D experience where players collect weapons, fight hordes together, and show off their loadouts

How We Built It

I’m primarily a game designer, so AI tools and references helped accelerate the project

  • Used Horizon templates to guide Co-Pilot in Horizon Worlds best practices
  • Mesh and Texture generation in engine after establishing a vision to ensure cohesive art direction
  • Used Ask Mode in Horizon Editor to confirm horizon specific setup and settings Workflow with AI: describe → simplify → playtest → iterate

Challenges

  • Performance: achieving large enemy counts without FPS drops - solved with static meshes animated via code
  • Learning curve: first full project where Im programming in Horizon, adapting to TypeScript and best practices

Accomplishments

  • Captured the Vampire Survivors feeling in multiplayer — chaos, teamwork, and power fantasy
  • Everything ties into one clean loop: fight → earn → upgrade & customize → fight more!
  • Built a system that allows experimentation and expression without complexity
  • Doing it all solo!

Try it at - https://horizon.meta.com/world/10239755149447586/?hwsh=hJIx5BJiEY

What’s Next

  • More weapon types
  • More enemy types
  • More opportunities for upgrading

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