Inspiration

What it does

How we built it

We built it using an app called Godot.

Challenges we ran into

We ran into a challenge with the physics of the characters, and getting split-screen.

Accomplishments that we're proud of

We're proud that we got everything to work including split-screen, the physics, and lighting.

What we learned

We learned how to use Godot, GDscript, and how to do split screen.

What's next for Two Souls

Making split window gameplay with blindness

Built With

  • gdscript
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Submission history