Inspiration
What it does
How we built it
We built it using an app called Godot.
Challenges we ran into
We ran into a challenge with the physics of the characters, and getting split-screen.
Accomplishments that we're proud of
We're proud that we got everything to work including split-screen, the physics, and lighting.
What we learned
We learned how to use Godot, GDscript, and how to do split screen.
What's next for Two Souls
Making split window gameplay with blindness
Built With
- gdscript
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