We were inspired by learning about some of the efforts companies are undertaking to make gaming more accessible. We saw that a lot had been done but there was still an opportunity to be able to interface with muscle sensors.

What it does

This device connects to several muscle points in the body. At these points are the analog electromyography (EMG) sensors which measure the contraction/relaxation of muscles. These sensors send that analog sensing values to the Arduino (Teensy 4.0 in this case) which converts them to digital voltage values. These values are run through our layer a simple decision matrix where it is used to determine whether the muscle is contracted or not. That data is then sent over serial data bus to the computer where it can be picked up by any game with only a few lines of code to be used as an input.

How we built it

We built it by writing the

Challenges we ran into

Accomplishments that we're proud of

What we learned

What's next for Twitch - Muscle Controlled Gaming

Built With

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