Games and music for the visually-impaired.

What it does

Provides entertainment and immerses the visually-impaired into a scary, yet exciting experience.

How we built it

Using python and pygame.

Challenges we ran into

Creating original sounds, panning sound effects, creating randomly generated levels, creating an efficient, object-oriented class structure.

Accomplishments that we're proud of


What we learned

You don't need amazing visuals to make a great game, and efficient delegation of skillsets is key.

What's next for Twilight Labyrinth

A plethora of new experiences on each level, and an increased emphasis on the players ability to memorize the game state.

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