Games and music for the visually-impaired.
What it does
Provides entertainment and immerses the visually-impaired into a scary, yet exciting experience.
How we built it
Using python and pygame.
Challenges we ran into
Creating original sounds, panning sound effects, creating randomly generated levels, creating an efficient, object-oriented class structure.
Accomplishments that we're proud of
What we learned
You don't need amazing visuals to make a great game, and efficient delegation of skillsets is key.
What's next for Twilight Labyrinth
A plethora of new experiences on each level, and an increased emphasis on the players ability to memorize the game state.