# # Project Story##
Tusk is an education platform designed to make studying more engaging, structured, and rewarding. It was created to solve a common student problem: lack of motivation and ineffective study habits.
The platform includes a Pomodoro timer that tracks study time and rewards users with points for consistency:
Points∝Study Time×Consistency
Users can also upload notes, which are automatically summarized by AI and converted into quizzes. Based on quiz performance, users gain or lose points, encouraging active learning:
Reward=Performance Score−Penalty
Tusk also features a leader board system where users can compete with friends based on points, making studying more interactive and motivating.
An AI chatbot enhances peer learning by suggesting help from friends who are performing well in specific subjects.
The platform is represented by its mascot, Elphie the Elephant, symbolizing memory and intelligence. Users can also personalize their experience with avatars like cats and dogs.
# Inspiration
Tusk was inspired by the need to make studying more consistent, social, and rewarding rather than stressful and repetitive.
# Challenges
Key challenges included:
Designing a fair reward system Integrating AI for summarization and quiz generation Balancing competition with collaboration
# Learning Outcome
This project helped in understanding:
AI integration in education Gamification systems Building user-focused learning experiences Learning=Technology+Creativity+Problem Solving
This reflects how Tusk combines AI, productivity, and social learning into one smart platform.
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