Version has been released 0.1.26 - Leveling/XP system, 8ball rooms, adding UI, fixing bugs
Leveling system has been implemented - You can now receive levels and XP for playing 8 ball & chess games. You earn more if you win, and there’s no increase in XP wagerless/wagered for chess.
Soon enough, there will be new ways to earn XP, & at a specific level(s)/milestones you will be rewarded with badges, cosmetics, and perhaps even airdrops. Currently we are developing a profile system, and a & notification system so you can know when you have leveled up. The profile system will be available for anyone to find other players, check their stats, and will be available/interoperable with our future apps. More info on this on our development board.
Showcase 8 ball games being played on game lobbies. - We wanted to show users who are playing the 8 ball challenge, even if it’s single player. We created a couple endpoints, to create this mechanism. When you initiate a game, it will show on the game lobbies for 10 minutes. am working towards implementing multiplayer as soon as possible to get our next game, Drawades, available as soon as possible.
Changed game lobby numbering/indexing to game controller icon due to problems with side effects with the two endpoints fetching the rooms
optimized fetching authentication data on component mounting (a bit)
Fixed a few bugs related to chess moves and fetching chess data
fixed a bug that gets the ball stuck in rare exceptions in 8 ball
fixed or changed a few un-notable UI improvements
*We have also updated our trxmini.games Development Board. *

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