posted an update

Version has been released 0.1.26 - Leveling/XP system, 8ball rooms, adding UI, fixing bugs

  • Leveling system has been implemented - You can now receive levels and XP for playing 8 ball & chess games. You earn more if you win, and there’s no increase in XP wagerless/wagered for chess.

  • Soon enough, there will be new ways to earn XP, & at a specific level(s)/milestones you will be rewarded with badges, cosmetics, and perhaps even airdrops. Currently we are developing a profile system, and a & notification system so you can know when you have leveled up. The profile system will be available for anyone to find other players, check their stats, and will be available/interoperable with our future apps. More info on this on our development board.

  • Showcase 8 ball games being played on game lobbies. - We wanted to show users who are playing the 8 ball challenge, even if it’s single player. We created a couple endpoints, to create this mechanism. When you initiate a game, it will show on the game lobbies for 10 minutes. am working towards implementing multiplayer as soon as possible to get our next game, Drawades, available as soon as possible.

  • Changed game lobby numbering/indexing to game controller icon due to problems with side effects with the two endpoints fetching the rooms

  • optimized fetching authentication data on component mounting (a bit)

  • Fixed a few bugs related to chess moves and fetching chess data

  • fixed a bug that gets the ball stuck in rare exceptions in 8 ball

  • fixed or changed a few un-notable UI improvements

*We have also updated our trxmini.games Development Board. *

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