Inspiration

Subway Surfers

What it does

Provides entertainment

How we built it

Unreal Engine

Challenges we ran into

-Making sure not all lanes were filled with obstacles -Spawn weighting -Mesh and skeleton

Accomplishments that we're proud of

-Lane switching -Main menu and game over screen -Gold and point system

What we learned

-Spawn weighting -procedural generation -Lerp timelines

What's next for Truck Time

Adding powerups, more obstacle types, and level variety

Built With

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