Inspiration
Subway Surfers
What it does
Provides entertainment
How we built it
Unreal Engine
Challenges we ran into
-Making sure not all lanes were filled with obstacles -Spawn weighting -Mesh and skeleton
Accomplishments that we're proud of
-Lane switching -Main menu and game over screen -Gold and point system
What we learned
-Spawn weighting -procedural generation -Lerp timelines
What's next for Truck Time
Adding powerups, more obstacle types, and level variety
Log in or sign up for Devpost to join the conversation.