Inspiration

We were going for a video game that aligned closely with the theme.

What it does

It's a game you can play to beat your high score.

How we built it

We used unity for the engine and blender for all the assets. We used C# for all the code. We made all the sound effects and music ourselves.

Challenges we ran into

We had major domain problems and simple bugs.

Accomplishments that we're proud of

Finishing something and polishing it up. The animations are something we can be proud of with the time frame allotted.

What we learned

We learned how to manage time and communicate as a team. We also learned how to allocate jobs efficiently to maximize everyone's specialty.

What's next for Tropicana

Future updates will ensue.

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