Inspiration: Tron (1982) movie, Light Cycles.

What it does: You are in a light cycle from a first person perspective moving around in "The Grid".

How I built it: I built it with a number of tools, ranging from Autodesk 3DS Max, Unity, Adobe Photoshop, Audacity, and MS Paint.

Challenges I ran into: The time. Three days was pretty ambitious as I wanted enemies, enemy AI, collisions, and even the jet walls. Also, getting it working properly was also a challenge as Unity can be a buggy mess at times.

Accomplishments that I'm proud of: Getting it to work and have it be fun!

What I learned: That I need a team rather than work alone.

What's next for Tron VR: Rigid Body Collisions, Enemy AI, Enemies, Title Screen, Bike Selection, Ending. My work will never be done.

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