Inspiration
The coronavirus pandemic causes uncertainty and it is expected that mental health disorders will peak both among children and adults. Traditional healthcare services are not currently accessible and there is an urgent need to deploy digital tools to mitigate the pandemic impact on behavioral health.
The consequences of leaving mental health issues unattended during childhood and adolescence have serious and long-term negative effects on individuals - first, by keeping children from reaching their full developmental potential, and second, having a significant impact on their quality of life throughout the course of their lives.
What it does
Triumf Health award-winning and evidence-based digital health platform delivers behavioral therapeutics to children through an engaging mobile game. The solution has been developed primarily to improve the mental wellbeing and quality of life of children (7-14 years). The innovative health game uses clinical research, validated psychological techniques and big data analytics to assess as well as support the well-being of children and induce the creation of healthy habits during gameplay. To develop a solution with maximum impact and understand universally applicable burdening factors, the digital intervention has been designed in cooperation with children with and without health issues, their parents and care teams. Identifying the game environment together with the stakeholders as a medium to deliver comprehensive care has allowed the Triumf Health team to approach children in a way that is familiar, safe and intuitive to them. In response to the coronavirus, Triumf Health has developed an extension to the proprietary Triumf platform to support all children, irrespective of their current health situation.
Triumf Health has already launched an extension of the platform to support children during the coronavirus pandemic (Android and iOS solution is currently available in English, Russian, Estonian; other languages - e.g. German, Spanish, Italian, Portuguese, French - are under development). The target users are children with reading skills (ages 7-14). The aim of the platform is to improve the mental wellbeing and quality of life of children while delivering standardized coronavirus specific information.
Stage of development
In response to the coronavirus, Triumf Health has developed an extension to the proprietary Triumf platform to support all children. Triumf Health owns all the rights to the solution, the development has been carried out within the team. Download the game from Google Play (available in Estonia and the UK): https://bit.ly/2wDaYps
Accomplishments that I'm proud of
To draw more attention to the recognition the team has gained, it needs to be noted that in 2018, Triumf Health was the best impactful enterprise in Estonia (Ajujaht competition) and the best company in the wellbeing sector in Finland (Kasvu Open competition). In 2019, Triumf Health became a top European health technology startup selected by the European Institute of Innovation and Technology (Health Catapult second place winner in digital health category; the Alex Casta Audience Award winner at the EIT Health Summit in Paris) while being in the top 20 across all industries selected by the H2020 funded Startup Lighthouse programme.
What's next for Triumf Health evidence-based digital therapeutics platform
Our aim is to become the global leaders in digital therapeutics for children. Triumf Health has already launched an extension of the platform to support children during the coronavirus pandemic (Android and iOS solution is currently available in English, Russian, Estonian; other languages - e.g. German, Spanish, Italian, Portuguese, French - are under development). The target users are children with reading skills (ages 7-14). The platform has been built to scale. The aim of the platform is to improve the mental wellbeing and quality of life of children while delivering standardized coronavirus specific information irrespective of the physical location of the users.
Log in or sign up for Devpost to join the conversation.